Original Post
Help needed for promising vertical scrolling shoot'em up Team name: There is no name because there is no team (yet). Project name: uniVERSUS Brief description: uniVERSUS is a vertical shoot'em-up which aims at being highly innovative while sporting, at the same time, a great "oldskool" style - in a nutshell, it wants to be a "retro-innovative" game. It is created with passion, love, careful handcraftmanship and a touch of bedroom-coding insanity; it features fresh ideas never seen before in the genre; it is based on and enriched by complex techniques and mechanics, which, however, do not affect playability in a negative way as the gameplay is engineered to let the player always feel in command and truly enjoy the progress through carefully designed levels. It targets both newbies and experts of this semi-forgotten genre and, even if the reasons will be inevitably different, it hopes to provide both with lots of pure fun. The project started at the end of 2004. Target aim: Commercial distribution, possibly as a budget/low-cost game. Specific distribution method to be decided. Compensation: Compensation as a percentage of the potential revenue for *all* the team members. Contracts can be done. Technology: Targeted at desktop systems: Amiga OS 4, Linux, MacOS X, Windows XP (and possibly other platforms). Programmed entirely in C. Level design is mostly done by means of a text editor. Map design is made by means of the PowerCrawler editor, but can be replaced by another editor provided it does not require a deep change of the game and tools code. Tools for other tasks can be freely chosen. Talent needed: As for graphics: - an experienced pixeller for sprites - an experienced pixeller for tile-based backgrounds - an experienced pixeller/illustrator for cutscenes (two or all tasks can be assigned to a single graphician; if not, the graphicians must be able to produce graphics that "match" one another's style-wise) As for levels: an inventive, expert videogamer level designer (some programming and physics knowledge are a big plus). Team structure: The "team" consists of just one person: me. So, I've been doing everything: coding, (temporary) graphics, design, management, website, etc. Website: official website (playable demo available) Contacts: email: saimobvq%interfree:it Additional Info: The website and the demo archive contain a lot of detailed information: here I'd just like to say that with gorgeous graphics and smart levels this game would rock! Feedback: ENCOURAGING ONLY

