Original Post
i have my image data in an array.i want to load it onto the back buffer.it tried a number of ways..including creating a plain surface and then trying the D3DXLoadSurfaceFromFileInMemory() function. But when i pass the pointer to the array the function fails.Can i pass the array pointer directly to this function? or should i may be create an HBITMAP object from this array before passing it to this function?....or is there any other easier way for loading my backbuffer with this image data....HELP!!!