Skip to main content
GameDev.net gamedev.net
🔒 Locked

Technocracy [cyberpunk online wargame] 3D Artists and Level Designers needed

Started by deadwing Dec 2, 2006 at 1:57 PM 29 replies 10.5k views
Original Post
deadwing
deadwing
Team name: We Have Explosive Project name: Technocracy Brief description: In the early 2006, we started working on Akom3D, a shader-based, powerful and fast 3D engine, based on DirectX 9 (soon on DirectX 10 too). Now the engine is at a good level; we will release the first beta version on January 2007 and it will cost a little fee for commercial projects and will be free for non-commercial use. We are planning to make a sci-fi/cyberpunk turn-based wargame with a massively multiplayer online component, at the same time of the engine release; we have already written about the game design, a lot of interface / menu / user management code, and part of the gameplay code as well, such as level management, character controlling and so on. Target aim: Retail, with a limited free version (less units to control, less multiplayer maps), we will sell it via digital delivery (download) using a Valve's Steam-like system. Compensation: You will work in a team environment and will be part of the development of an ambitious game project, as well as graphics for engine tutorials and tech demos. You will also have a finished project to be added to your portfolio, and the best thing for a 3d artist or level editor is having some models used in a real game to show around. However you will earn a percentage from the profits of the finished game. Technology: Technocracy will be a PC game for Windows XP/Vista; there will be also a dedicated server application for Linux (however it's too soon to talk about a linux version of the game client). We are using C++ as programming language and our proprietary engine, Akom3D. We are also using AkomED (proprietary tool) for level editing (physics, spawn points, sounds, materials etc). Here's a list of the engine features. We will use ODE as physics engine. In order to store user data (accounts, exp points etc.) we will use a MySQL database. Talent needed: We are looking for 3D artists and level designers that could help us for our game project. You must be familiar with a 3d modelling software (whatever it is: 3ds max, maya, gmax, milkshape3d and so on), and you must be able to design a concept, model it in low-poly, uv-map it, skin\rig and make textures or at least a couple of these things. We will be really glad if you could send us some of your works, such as screenshots or renders of characters or maps you made, if you would like to join our little team and collaborate to our project. Team structure: Giuseppe "Eclipse" Navarria: engine/game programmer, game designer, 2/3d artist - eclipse(at)wehaveexplosive(dot)com Rosario "Hangman" Milone: engine/game/tools programmer - hangman(at)wehaveexplosive(dot)com Fabrizio "Kiodo" Nastasi: music composer - kiodo(at)wehaveexplosive(dot)com Website: http://www.wehaveexplosive.com Contacts: jobs@wehaveexplosive.com Additional Info: These screenshot are taken from a tech demo of our engine.
These are some screenshots we took for the Akom3D Ragdoll test, which basically is a demo with some NewtonGD-powered ragdolls (we wrote a plugin to accelerate the use of Newton with our engine):
Ragdoll Test 1Ragdoll Test 2Ragdoll Test 3Ragdoll Test 4Ragdoll Test 5Ragdoll Test 6 Ragdoll Test 6Ragdoll Test 6
We also made a video of this demo, you can download it here (it is quite slow due to the video capturing software): Video: Ragdoll Test (AVI, codec DivX, 1.5mb) Feedback: Encouraging; critics are well accepted too :) Thanks for your attention, Rosario "Hangman" Milone and Giuseppe "Eclipse" Navarria We Have Explosive - www.wehaveexplosive.com [Edited by - deadwing on December 13, 2006 10:26:17 AM]
Eclipse WHE
Eclipse WHE
I'm another member of the group, feel free to reply at this thread, also with critics.

Technocracy will be a tactical wargame, think of a mixture of a pen&paper wargame like Battletech or Warhammer 40k and a tactical strategy game like the UFO \ X-Com series in an Alien or Starship Troopers atmosphere with some cyberpunk components.
The game will have also a MMO setting (units gain experience and you can use the same units in two or more battles, wounded units or damaged vehicles will have a real repairing time that will pass also when the player is offline for example). It will be based on servers hosted by users too, like in a normal online game, limiting the MMO component only at the managerial part of the gameplay.
deadwing
deadwing
Quote:
Original post by Eclipse WHE
[cut] ... limiting the MMO component only at the managerial part of the gameplay.


Yes, we will use a MySQL database for user data (added to "Technology") :)
Eclipse WHE
Eclipse WHE
soon we'll translate the design doc in english too ;-)

[Edited by - Eclipse WHE on December 5, 2006 4:22:53 PM]
jbadams
jbadams
Looks like you've made excellent progress so far, and it's always great to see someone giving something back as you are by making the engine available to freeware projects at no cost. I hope you're able to find some good help - I'm sure that with your current level of progress you'll me able to complete an excellent product if you can get some people to lend a hand. [smile]
- Jason Astle-Adams
Eclipse WHE
Eclipse WHE
thanks :)
currently i'm making some concepts (units, ground veichles and also some mecha-robots ).
I'll post soon a concept of a tank to let 3d artists know how clear our concept are. Also this concept will be the one the 3d artists will do to prove their skills to join the team.
I know that 3d artists that work for free until the project is finished are hard to find, but we must be selective too. We needs good models or i'll do better to make something myself :)

[Edited by - Eclipse WHE on December 6, 2006 2:39:42 PM]
Eclipse WHE
Eclipse WHE
Here's a test concept. 3d artists that wants to join the project must do it to prove their skills.

Tank-01 Concept

Texturing is optional, but can help a lot.
The model must have UV mapping and if you don't make a final texture a single dummy one (512x512 pixels) like a coloured wireframe, a simple base texture or a checker one would be good.
A nice polycount could be around 1000-1500 triangles, i think it's a good level of freedom.

3d artists that want to try can send renders, info or better the 3d model at contact[at]wehaveexplosive[dot]com ;)

NOTE: if you are using 3d studio max, export the file to .3ds because .max are not supported ('cause legal issues)

[Edited by - Eclipse WHE on December 11, 2006 9:53:34 AM]
Eclipse WHE
Eclipse WHE
Added a sort of legend to the concept and other details.

Yesterday we reached the second programming milestone, an online demo where the user can move around an animated model clicking on the ground, viewed by the other connected users. Nothing that special but it's a start.
Eclipse WHE
Eclipse WHE
A map for a little test demo is really near to be finished. Still searching for level designers and 3d artists but i saw that about 90% of indie 3d artists around are really nothing special and have more or less my equal skills ( so nothing special for real)
Virtuoso
Virtuoso
Are you interested in writers?
deadwing
deadwing
Quote:
Original post by Virtuoso
Are you interested in writers?


I'm sorry, but we are looking for 3d artists only at the moment.
Eclipse WHE
Eclipse WHE
updates:

- Implemented account system sign-up and login

- Implemented a General Chat system we're adding also a Room Chat when the players are inside a server\room

- Menu system improved, featuring also an impressive console coded by Hangman (deadwing here), now all the menu buttons sends command strings directly to the console. With \ the player can open a command line, pressing \ twice will display the entire console. (Currently there are commands like "connect ip:port", "ping ip:port", "nick Nickname" "host port" "disconnect" already implemented), the console also logs network informations and it's extremely useful while debugging

- We are testing the Lobby Server (the server software that manage accounts, buddy list, scores, general chat, the list of matches online and so on) on Windows and Linux.

- Kiodo is working on the main menu soundtrack and some in-game music themes inspired by Vangelis Blade Runner OST and other cyberpunk themed movies

- We are making an homebrew motion capture system for animations

- First online demo is on the way
Eclipse WHE
Eclipse WHE
Some screens, the crappy gui skin is only for testing. Also the final menu will be in 3d.

General Chat test
General Chat Test

In-Game Console
In-Game Console
deadwing
deadwing
updates:

- Online test demo completed, we are now able to create a server, chat with the users that connect, kick or ban (for that session or permanently) them and start a match. Currently a player can move his character and the others will view it moving.

- Added the Manage Server section, which appears when you start a server. From there you can chat with the players that connect and manage them before the match starts. When you have set up all the match options (choosed the map etc.) and you're accorded with the players, you can start the game: the loading screen will show up to all the users and the match will start

- Added a status bar in the menu

- Added some new commands in the console

- Added join/change nick/disconnect/ban/kick messages in the chat
Eclipse WHE
Eclipse WHE
Here is it a new nice shader i'm working on, i think that the first online demo will use it a lot on the ground, mixed also with shadows of buildings, clouds ect and featuring also a realistic random changing wind movement.

Grass-Fur Shader
Akom Grass-Fur Shader
Eclipse WHE
Eclipse WHE
Thanks a lot for the sticky :)

Here is it a shot of a quick&dirt multiplayer demo.
The demo seems really ugly, no lights, no shaders, and we used a sonic model found on the web and converted from hl1 mdl format to test.



Btw the demo is not simple like it can appear, because not only works nicely online but also has already a physic engine-network syncronization. So all the units\objects on the game will have realistic physic too. Think about a huge mecha-like robot that throws 5 or 6 rockets over a group of tanks and infantry soldiers... or also the same mecha hitted by an airstrike falling to the ground!

Other news are that some good 3d artists already sent WIP renders of Tanks based on the concept we made and we are working on a large demo map with shaders and some buildings, so we'll have soon an online demo with accounts, menu, gui, chat, and a first online gameplay structure :)

I'm working on a terrain rendering shader that feature vertex and mask texture blending, static and dynamic shadowing and also an effect for the shadows of the clouds and on an another grass shader, simpler than the previous one but with better shading and based on textures, so i'll test that one too.

Stay tuned!
deadwing
deadwing
Code updates:
- Console script system implemented. The user can now define his own command scripts to quickly execute operations (e.g. login the game, create a server with a defined name/map/port and post a message in the chat, all with one click)

Demo map WIP screenshot:
We can already play online matches in this map with accurate collision detection.
The terrain will also be rendered with a new shader featuring multilayer texture blending and bump mapping.



[Edited by - deadwing on December 15, 2006 4:04:55 PM]
deadwing
deadwing
Updates:

- Implemented a Windows\Linux main server that manages all the match registrations. Now when a player wants to create its own server, the game will make a request to the main server that will either accept or deny the request. The main server will also add the match in the database's games list, that will be visible in the game and in the server list on technocracygame.net.

- Implemented map management, the user can now choose from a map list and see a screenshot preview in the Manage Server screen

- Added an animated Colonial Marine model

- Added a Tank model based on the concept we posted earlier

- Implemented a pluggable protocol for the game. Now you can run the game and join a match with whe://ip_addr/port

New screens:

A Colonial Marine near a small warehouse



[Edited by - deadwing on December 18, 2006 7:30:23 AM]
Eclipse WHE
Eclipse WHE

a w.i.p. concept for a light armour \ combat suit


Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.