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Adventures and databases.

Started by GameDev.net Dec 11, 1999 at 9:50 AM 0 replies 450+ views
Original Post
GameDev.net
GameDev.net
Hi there.

I hace a _very_general question:
What is the structure of an adventure game? Do you use a database to keep track of the player's actions, and if so, how can this be modelled?

Thanks,

/Jean Parisot de la Valette

lshadow
lshadow
You use structures or classes that hold the information of the game. Then if you want to save the game, you write the structure or class out to a file. Hope this answered your question.
Working on: DoP

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