Original Post
A half-silly, half-serious question: How are the breast physics (re: bouncing) programmed in most games (like DOAX2) these days? My mind started to wander while driving home from lunch and I realized that for such a prevalent feature in recent games, I've never seen a tutorial or article or whatever explaining how its done. Morph targets? Skeletal animation? I realize the silliness of asking, but I can't be the only one who's wondered about it.