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PhysX collisions

Started by peter86 Jan 2, 2007 at 12:05 PM 0 replies 1.3k views
Original Post
peter86
peter86
I've made a simple physics implementation using PhysX. My only problem is that the actors traver right through each other instead of bouncing off when they collide. Standard shapes works just fine but when it comes to cooked triangle meshes it doesn't work although the collision shapes seems fine. Any ideas of the cause? [Edited by - peter86 on January 3, 2007 8:24:52 AM]
peter86
peter86
Well, solved it - PhysX doesn't support trimesh-trimesh collisions.

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