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Graphic Engines

Started by Ghost X01 Jan 18, 2007 at 8:47 AM 6 replies 1.9k views
Original Post
Ghost X01
Ghost X01
Hey, if I wanted to start messing around with graphics where would I go? Like what kind of engines would I download and what else would I need to know?
~Ghost X01
chrisjubb
chrisjubb
Google is your friend.
DevMaster has a list of graphics engines: http://www.devmaster.net/engines/
Microsoft have a free game development system called Game Studio Express: http://msdn.microsoft.com/directx/XNA/default.aspx
Learn some vector and matrix maths. Then some rendering theory (I used the OpenGL red book: http://fly.cc.fer.hr/~unreal/theredbook/).
http://www.fmsoftware.info
TDragon
TDragon
CorelDRAW X3? ZBrush? Ogre? POVRay? Acrylic canvas and paint?

"Messing around with graphics" covers a wide range of topics. Are you interested in creating graphics (digitally, I assume), in displaying graphics (2D or 3D? Realtime or static?), or in writing graphics tools to help other people do the above?

Please be more specific.
Ghost X01
Ghost X01
Thanks for the replies! I'll check those sites out! And to be more specific I want to create graphics if that helps.
~Ghost X01
pulpfist
pulpfist
What language are you using?
I assume that you want to do some simple startup stuff like displaying a 2D image or something?
Ghost X01
Ghost X01
I'm using C++ but im new to programming so I only know a little bit of it.
~Ghost X01
pulpfist
pulpfist
The jump from text based console applications to graphics is always a steep one.
You will typically have to install a graphics API since C++ itself dont have any support for graphics, sound, networking etc.
Windows GDI does have what you need, but its a realy old API and it does not use accelerated graphics.
SDL and Allegro is both 2D API's that are known to be beginner friendly.
SDL would be my best tip. Google should give you some good tutorials.
Unfortunately their main site seems to be down for the moment :/
Ghost X01
Ghost X01
Thanks for the info! I'll try it out!
~Ghost X01

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