Original Post
I really can't decide what collision library to use since neither of them has all the features I'd like. Problem is that I need to update the collision meshes every frame for animated models and still be able to perform ray-intersect tests for hit testing. OPCODE is the most robust lib IMO but this is optimized for static models and gives too big performace loss rebuilding the collision meshes every frame. SOLID is a bit slower and not as memory friendly. However it can be use to update the vertices pretty efficiently, but I'll lose the ability to perform a ray-intersect test. What would you have done? Is there any other nice libraries out there? I'm sure there's lots of people who have found a solution to this problem and all of 'em didn't write their own collision testing functions right? :)