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Medieval FPS *Demo, screens and source*

Started by IFASS Mar 16, 2007 at 7:32 AM 21 replies 6.8k views
Original Post
IFASS
IFASS
Team name: OpenFrag Project name: Broken Alliance Screenshots and demo!: Demo topic Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us Broken alliance gamedesign document 2D repository 3d repository (yes, we need more artists ;) ) Brief description: Broken Alliance is a medieval fps created by the OpenFrag team. It will contain both multiplayer and singleplayer, although multiplayer is the most important part. The final singleplayer demo is aimed to be released in june, after that a multiplayer demo will follow. We have been at a few game shows like Xplay 2006 (Finland). We have a very dedicated, skilled and active programming team, which you can see here and here. So the coding part of OpenFrag/Broken alliance is completely taken care of. Since the demo is approaching we are currently in need of descent artists. Target aim: Open source Compensation: Credits only Technology: Engine: OpenFrag Core Language: c++ and lua Tools: Photoshop*, Blender, 3ds Max*, XSI, Maya, Visual Studio 2005 express* Anything else as long it supports the Ogre3D formats. We are currently working on our own editor, but that will still take a while. * = preferred Talent needed: - Concept artist - Character modeller - Animator - Map modeller - Texture artist - Shader artist - (Optional) Programmers For the characters: We need characters and also parts of them, like only the arms for in first person mode. For the maps: Maps can currently only be made with 3ds max and the oFusion plugin. If you apply soon, your work will be in the next demo :) Team structure: OpenFrag is led by 4 skilled people, they will give you the advice where needed, answer your questions, anything you need :) My own position in OpenFrag: - Founder - Recruiter - Artist (e.g. the map for the current demo) - Research - Public relations - Motivator ;) - Enthusiast member Website: OpenFrag.org Contacts: Please leave a message at the forum if you are interested. Forum IRC: irc.freenode.net #openfrag Wiki Mail: ifass@openfrag.org Additional Info: sf.net page ohloh listing CIA listing Interview with openfrag programmers! Feedback: Any [Edited by - IFASS on March 18, 2007 6:43:00 AM]
Levia
Levia
In reply to IFASS' post.

I am Levia, real name Lars. Im one of the active programmers at the moment and I have been around for a year or so now. As IFASS said we dont really need programmers, we need artists.

I really enjoy working on OpenFrag and im pretty sure you will like it aswell. If you need to ask me stuff about the programming side of OpenFrag, contact me!

levia@openfrag.org or join us at irc as IFASS said - Im usually around there.

My own position in OpenFrag:
- Programmer
- Enthusiast member

Thanks.
Levia
Levia
We are actually using Ogre, but not directly. We use it through yake.
BCullis
BCullis
While not applying, I'd just like to say how impressed I am with the level of progress and organization that you guys have going on. I'm sure this is a post that will get results for you :)
Hazard Pay :: FPS/RTS in SharpDX (gathering dust, retained for... historical purposes)
DeviantArt :: Because right-brain needs love too (also pretty neglected these days)
ryguy4377
ryguy4377
Quote:
Original post by BrioCyrain
I want to be a texture artist, I have flash but I only use it for myself, I need to get some real industry experience.


...Flash _really_ isn't a great choice for texture creation unless you're aiming for vector art; you'd be better off trying to learn GIMP (since I saw your post about not being able to get into photoshop...) since its open source or saving up and buying a photoshop license.

edit: Although I really wouldn't recommend flash for any kind of image creation..

[Edited by - ryguy4377 on March 16, 2007 6:56:26 PM]
BrioCyrain
BrioCyrain
Quote:
Original post by ryguy4377
Quote:
Original post by BrioCyrain
I want to be a texture artist, I have flash but I only use it for myself, I need to get some real industry experience.


...Flash _really_ isn't a great choice for texture creation unless you're aiming for vector art; you'd be better off trying to learn GIMP (since I saw your post about not being able to get into photoshop...) since its open source or saving up and buying a photoshop license.

edit: Although I really wouldn't recommend flash for any kind of image creation..


Actually I have made textures using flash before for mods I made for games, but like I said. Only for myself.
ryguy4377
ryguy4377
Quote:
Original post by acidwillburnyou
Quote:
Original post by ryguy4377
edit: Although I really wouldn't recommend flash for any kind of image creation..


When it is true that flash is horrible for making textures, it's great tool for images if done right:

Gun 1 made in flash
Gun 2 made in flash


Yeah, I'm not saying that its not good for making graphics, but I'm just saying that it wouldn't be my tool of choice considering that photoshop also is great for creating vector style graphics -- but trust me, I do know that flash can be quite powerful for vector style image creation :).
acidwillburnyou
acidwillburnyou
Quote:
Original post by ryguy4377
but trust me, I do know that flash can be quite powerful for vector style image creation :).


Lol, like a certain flame that's really cold video? :P
ryguy4377
ryguy4377
Quote:
Original post by acidwillburnyou
Quote:
Original post by ryguy4377
but trust me, I do know that flash can be quite powerful for vector style image creation :).


Lol, like a certain flame that's really cold video? :P


Heh, no...that was all 3d =).

Edit: anyways, I apologize for assisting in bringing this topic off track...so I'll just use this for a bump. Also, screens look great; only thing that I noticed was a few problems with the UV maps on some objects...other than that, stuff looks great and I wish you guys luck.
ryguy4377
ryguy4377
Quote:
Original post by BrioCyrain
Another thread destroyed by all this ps vs flash talk, poor guy


Just finished editing my post to apologize for the same thing as you were posting this :p
BrioCyrain
BrioCyrain
Quote:
Original post by ryguy4377
Quote:
Original post by acidwillburnyou
Quote:
Original post by ryguy4377
but trust me, I do know that flash can be quite powerful for vector style image creation :).


Lol, like a certain flame that's really cold video? :P


Heh, no...that was all 3d =).

Edit: anyways, I apologize for assisting in bringing this topic off track...so I'll just use this for a bump. Also, screens look great; only thing that I noticed was a few problems with the UV maps on some objects...other than that, stuff looks great and I wish you guys luck.


Yeah, looks stunning, I also want to say sorry.
Subotron
Subotron
It looks really cool, and it's an inspiration for me to continue on my own medieval game :)
IFASS
IFASS
Thanks for the support guys! :)
Until now 2 artists have applied, which i'm really thankful for. If there are more people interested, just give it a shot.

Also, another recent video where we show we can pickup/throw objects:
Barrel Handle
IFASS
IFASS
Alright, we also added support for crosshairs now:

Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us
(note: the low fps is because it's running in debug mode)

In the settings of the demo you'll be able to :
- Set the size of crosshair (limited, as in: min/max size)
- Set color of the crosshair
- Choose between different kinds of crosshairs

More info: Openfrag Topic
Hilm
Hilm
Nice idea - will be interesting to see how successfull a FPS medieval game is :).

The best of luck with your project!

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