Original Post
Inspired by a thread in "Game design" about what people would like to see in an rpg, I decided to open a thread about AI ideas you think could prove interesting. Feel free to post and comment on any AI releated ideas and/or visions you may have. I for one, enjoy mystery and investigations, so my current project has some focus on that. For this, I thought about a memory system for NPCs. I'm afraid it might eat resources, but I think it would be cool if AIs could remember if they see wierd things happend. If I go out and shoot someone, the other NPCs in the area could identify me, assuming they get a good look at me. If I dress up like someone else, and it's dark, they only get a blurry picture, that they can later on describe to the police (for example, "he had a red jacket and baseball cap, but I didn't get a look on his face"). The problem here is the implentation, but I think it is doable. I'm also thinking about stronger and weaker memories and things like that. Any comments? --- I'm also interested in the state and rule based system described in that other thread. To those who didn't read it, it's all about trying to cause chain reactions to events. The example given was (more or less) that if I kill a merchant on his way to the castle, they notice he never shows up, and send someone to check it out, and in the meanwhile, the citizens complain about the castle supplies being out of whatever the merchant was delivering. How deep and interesting do you think you could make these chain reactions in such a game?