Original Post
first of all... im very sorry if theres already been a googolplex^2 of posts with these same questions. well anyway, of course, i want to make games. ive been planning on it for quite a while now, i think since freshman year (i just finished junior year), and now im starting to realize that high school is almost over. i want to make games but not for some big company like EA or bethesda or something, i have a small team ready and we're gonna make our own company :) and make INDY GAMES (best kind) WOO. but, i believe to do this we need to know how to program etc. (duh). so here are some of my first comments and questions.. 1. I hear stuff on tv about degrees in "game programing" or whatever. would it be better to get one of those rather than one in computer science? 2. if not, what are some very nice colleges that offer a degree in cs? i want to major in that. 2(1/2). also i want to minor in uhh digital graphics (if thats the right name for it) is there a good college for that? specifically learning 3ds max and photoshop. or would i just have to take special courses for those. 2(2/3). is there a college that has the above 2 question's topics combined? :) 3. Where did some of you guys learn to make games? did you go to college or just read books and stuff? 4. one of my "team mates" and i are going to be doing the scripting. of course all i hear is cPlusPlus is the best language right now for game programming. so im sure that would be the best to learn. my question is would it be better to learn c first? then cPlusPlus. are there any recommendations you guys may have for a better language? 5.lets say i stick with cPlusPlus, and for the visual part of it, i know of the whole battle between direct3d and opengl. or at least i knew of the battle a year ago. is there finally one that is for sure better than the other? 6. i am also to do the graphic parts of the games (3d, textures, etc.) i work with 3ds max 7 and am actually pretty good with it. i mod some games when im bored and have come across something amazing called normal maps ooooooo. i hear these are way better than the regular grayscale bumpmaps (true?) and was wondering if they work with opengl cuz i think theyre only for direct3d. if so is there an equivalent for opengl? well i think thats it for now.. ill post again if i can think of other questions.. so hopefully no one gets mad at me for posting this, i always look in forums (this is my VERY FIRST POST EVER) and see people ask "stupid" questions and everyone... kills them... bye (ps the plus signs werent working).. weird