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<LootTable id="undead-7"> <!-- DATA --> <items> <!-- The things that could drop --> <item id="19" chance="2" /> <!-- The total chance is arbitary --> <item id="22" chance="5" /> <!-- I add them all up and pick between 1 and n --> <item id="23" chance="5" /> <item id="26" chance="5" /> </items> <!-- DROP CONTROL LOGIC --> <Loot chance="10" pick="0" /> <!-- Again, chance totals for the "Loot" entries is arbitary --> <Loot chance="88" pick="1" > <!-- "pick" is the number of items to drop --> <cash min="1" max="4" /> <!-- How much money to drop (random from range) --> </Loot> <Loot chance="2" pick="0" > <!-- I may add a random "pick" range at some point --> <cash min="2" max="6" /> <FromTable id="world-epics-10" /> <!-- Trigger another LootTable, in this case an epic loot table --> </Loot></LootTable><Mob> <npc race="undead-skeleton" class="warrior" min-level="6" max-level="8" /> <LootTable id="undead-7" /></Mob>This topic has been locked by a moderator. New replies are not allowed.
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