Original Post
[Apologies if this post isn't appropriate for this category] Is anyone working on any active voxel research, simulations, or game projects? I have recently had some strong debates with several friends and colleagues about voxels and I seem to be the only one that thinks this technology still has promise. No, I don't mean voxel based heighfields for landscapes...I mean full 6dof with destructable environments. Unfortunately, the only examples and demos I can find are rather dated and still look blocky or feature "programmer art". It is hard making an argument when you have to compare Outcast, or even Ken Silverman's Voxlap (still the most impressive stuff I can find so far) to any polygon based game or engine. Polys have the unfair advantage of almost a decade of advancement and of course the proliferation of hardware accelerator cards. I am hoping to find some smart engineers that would be interested in talking about voxels and exploring some ideas. Even better, I'd love to see a tech demo or proof of concept to make my point. Who knows, if you can blow my socks off, there might be a job offer down the road. Then again, maybe voxels are dead and buried and there is no room for any innovation or startling new advancements. If you think I'm wasting my time, I'd like to hear that too (as well as some good technical reasons why). Thank you for taking the time to read this and reply. Robert





