Original Post
I've just read Daniel Cook's article The Chemistry of Game Design (requires free registration, alternative older article on the subject here), which details a method for analysis and refinement of the gameplay experience.
Quote:I was wondering what others think of the system described:
from The Chemistry of Game Design Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundation of basic human psychology, beats at the core of every single successful game. What would happen if we codified those systems and turned them into a practical technique for designing games?
- Do you think this system could be a useful tool?
- Do you see any obvious problems or areas for improvement?