Original Post
Hey, i'm trying to write a Ray-Box Intersection test, i've spent some time searching through google andf this site for a way to implement this. I found two pappers on the topic in google but have been unable to get them to work correctly. (Fast Ray Axis Aligned Bounding Box Overlap Tests with Plucker Coordinates, An Effcient and Robust Ray Box Intersection Algorithm). I'm looking for somthing like this.. Using C# DirectX 9.0c Does anyone have a working solution that I could look at or be able to provide any information on the topic..
bool RayBoxIntersection(Vector3 BoxMin, Vector3 BoxMax, Vector3 Origin, Vector3 End, out Vector3 hit ){}