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The Freespace 2 Source Code Project

Started by EdGardner-MGT Jul 24, 2007 at 1:00 PM 0 replies 2.8k views
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EdGardner-MGT
EdGardner-MGT
Project name: The Freespace 2 Source Code Project Brief description: The Source Code Project has been in existence since 2002, when Dave Baranec (one of the individuals who worked on Freespace 2), released the Freespace 2 source on the now-defunct Volition Watch. Since then, the FSSCP has been adding features and updating the engine regularly. The FSSCP is headed up by Goober5000 and Taylor, with help from the original project coordinator, Inquisitor. As project leaders they keep the team organized and working towards set goals. They will request a 'code freeze' before a major release, when programmers aren't supposed to add new features, and instead focus on cleaning up existing bugs. When the team is not preparing for a release, individual programmers are given a lot of leeway in what they can work on. Target aim: Freeware. Compensation: This is a volunteer project. Technology: Codebase: C/C++ Scripting: LUA Graphics API: OpenGL Talent needed: Programmers In General: -Performance and optimization on all aspects of the engine -Multiplatform compatibility optimzation -Experienced debug people/bug fixers -Team leaders experienced with prioritization There is a very long laundry list of bugs, feature requests, and general modernization tasks which need attention. If you know netowrking, physics, graphics, we can probably use you. Team structure: Project Administrators: Inquisitor Goober5000 Taylor Team Members: There are approximately 30 people who currently work on the project in their spare time, but less than dozen regular contributors. Website: http://scp.indiegames.us/]Developer's website (Site needs work/replaced) http://www.hard-light.net/ Community website Contacts: Visit the forums, its the best way to get us: http://www.hard-light.net/forums/index.php/board,50.0.html Previous Work by Team: Several SCP members have been involved in various mod and game projects. Inquisitor is involved with Max Gaming Technologies, the developers of the Dark Horizons series, and taylor is involved with icculus.org. This is not a new project, either. Additionally, several members have been involved with this project since it's inception in 2002. Additional Info: As mentioned, there are multiple Total Conversions leveraging the SCP engine. These amount to full, non-commercial games in their own right. Below are a couple of the notable ones that you may have read about: The Babylon Project: http://babylon.hard-light.net/ Beyond The Red Line http://www.game-warden.com/bsg/ Wing Commander Saga http://www.wcsaga.com/ There are also dozens of mods that use the enhanced SCP engine: http://www.hard-light.net/wiki/index.php/User-made_Campaigns Feedback: I am thick skinned, been in game dev too long not to be, let me have it. -edit- Guess I need to read the FAQ to figure out why URL's don't work, my apologies. [Edited by - EdGardner-MGT on July 25, 2007 3:35:25 PM]

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