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Boggle game.

Started by Posologie Aug 2, 2007 at 10:01 PM 0 replies 500+ views
Original Post
Posologie
Posologie
Hey guys. I'd like to know how I would get started coding a game like Boggle. I don't think it would require a full-fledged game engine with all its bells and whistles since there is very little to do. There aren't many rules to the game and most of the work is in the procedure making sure all the words the user enters are valid. What kind of structure can I use ? I thought maybe the best option would be going procedural all-the-way yet I'm afraid to lose the code clarity and structure object-oriented programming provides... Yet object-oriented programming seems like hitting a fly with an hammer. What is you guys' opinion on that ? Thanks. Edit: Here's a link for you guys in case you do not know what the Boggle game is. http://en.wikipedia.org/wiki/Boggle
Zakwayda
Zakwayda
It seems like a Boggle game would be small-scale enough that a procedural approach would be a reasonable option. If I were you, I'd just proceed with whatever approach feels most comfortable and allows you to get something working quickly.

What language did you have in mind? What about graphics? Will it be 2-d only, or will there be any 3-d effects? (The answers to these questions will make it easier for us to give more specific advice.)

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