Original Post
Is there a proformance differnce between using ASM shaders and HLSL shaders? I know quite a bit of asm shaders but wanted to pick up a book on HLSL since it supposely a little easier to use.
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Original post by Matt Aufderheide
The only reason to use ASM is if you have to make ps 1.x shaders. Otherwise use HLSL.
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"//No shader support... sucks to be you(exit)".
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Differences between Direct3D 9 and Direct3D 10:
Unlike in earlier Direct3D 9 Shader Models, where shaders could be authored in an intermediate assembly language, Shader Model 4.0 shaders are only authored in HLSL. Offline compilation of shaders into device-consumable bytecode is still supported, and recommended for most scenarios.
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