Original Post
So I'm sitting there playing with my cat when all the sudden I realize something... Every single highly succesful indie game incorperates a new concept behind it. This makes a lot of since, wouldn't you agree? If you make a First Person shooter and sell it for 20 bucks, would someone honestly buy that over going and getting a professional FPS for 20 bucks? The graphics are better, sound is better, gameplay is (mostly) smoother. So, the only way the indie developers can get themselves ahead of the game is by creating concepts no one has thought of, or on topics that the indusrty won't touch! Examples: BreakQuest: the first "block breaker" game to be centered around a very strong physics engine Defcon: The first realistic RTS game that focused it's tactics more around the concept of chess than conventional warfare. Console RPG's: These can generally go un-noticed, but they do offer a quality that was lost long ago in the RPG realm, simple graphics. Aveyond is rediculously addictive for how stupid the story line is. Half Life 1: Yes, belive it or not, half life was an indie game (and Valve still is technically independant). It was the first FPS to incorperate seamless story-telling into a game. Gish: come on... name one other platformer where you're a 12 pound ball of sticky tar. This is the first game to ever have concepts anywhere close to this. The way to get famous is to be creative to your breaking point. Not gonna lie, it could end up completley alienating and unplayable, but on the other side, you could end up getting pretty rich. Look at Introversion! lol, idk, I'm just venting :P