Original Post
So, I can't seem to figure this one out for some reason. I'm sure the answer involves solving a simple determinant or something similar to moller-trumbore ray/tri intersection but in reverse! Anyway, say I have a triangle and the three verts have x,y,z position and u,v coords. Now say I have an input UV coordinate, how do I find the point in 3d space in the plane of the triangle for that UV coordinate, given the UV space defined by the verts? Thanks for any help.