Original Post
Hi! I am drawing a solid sphere using glutSolidSphere(,,). On this sphere 'm mapping a texture . glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glEnable( GL_TEXTURE_2D ); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBindTexture(GL_TEXTURE_2D, texture[0]); glColor3f(1,1,1); glutSolidSphere(dim,32,32); The problem is that when I'm rotating the sphere, I always see the same image (the tezture image is not rotating with the sphere). What shell I do in order to get read of this effect. Thank you!