Original Post
I'm currently making a sword for a game and am about to texture it. The texture resolution is to be no larger than 512x512. I find it would be much easier to texture the sword, while keeping the same level of detail to each piece, by making the texture 256x1024. The file-size stays the same which is good, but I'm reluctant to go through with it because I'm not sure if there are any cons to using a non-square texture. I've never seen any professional use non-square textures in a videogame. Why not?