Original Post
Hi there, I'm currently looking for a way to add a bloom effect to an older Direct3D8 game (Freelancer if your interested). I hooked the d3d8.dll interface and my idea is to apply the effect on the Device->Present(..) hook (I know, that way also the menus and fonts and whatsoever will get bloom, but well, bloom everywhere better then no bloom at all^^). First question: Is such an effect actually doable with the Direct3D8 interface? I read some tutorials that render the scene to a texture, then apply a shader that darkens and then blurs the picture, and then re-applies it to the backbuffer... or something like that ;) Since Im a complete DirectX noob I would be glad for any code examples on how to do that with Direct3D8. thanks in advance w0dk4