Original Post
Hello, My name is Marc Michalik and I have been designing games and simulations since before the computer game industry even existed. I would like to invite everyone to my “retirement web site”. You see, in over 20 years of trying I’ve only ever received a single response to my resume from the computer game industry. That company hired me, and I wound up pretty much single-handedly rescuing their game from an empty engine into shippable form after they turned the design over too me during the last few months of my 1 ½ years there (it was also the last few months of their existence). So I have worked in the industry before. I also worked at a board game company long before that. I give up. The industry has convinced me that they don’t have the slightest idea what they are doing, and that it is a waste of time to try to get their attention any further. I should say that I almost give up, actually. I figured that if I was “retiring” as a game designer, and really don’t care what these people think anymore, that provided me with a perfect opportunity to speak my mind after over 20 years of abuse. At the same time, I can use the attention I hope to attract as one last shot at designing games before I "retire" from being a game designer. I have a web site online with the complete 200-page design document for a revolutionary MMO console/PC game called Pirate Dawn. Most MMO games that follow Pirate Dawn will imitate it in some way, especially the RPGs. It is so revolutionary, in fact, that I actually refer to all previous “MMO” games as MSO, or “Massively Single Player” games. Pirate Dawn creates a whole new structure for MMO games. It has been designed from the ground up, on a foundation of many entirely new and original game mechanics specifically tailored to the MMO environment, to be an actual MMO game rather than merely a single player game that a lot of other people happen to be playing at the same time like all those MSO games that the industry been forced to make so far. Did I mention that Pirate Dawn is 9 years old? It is… and it’s still 10 years ahead of its time today. Much of what I have to say about the game industry is controversial. Things that I say on my web site are controversial. I have a unique perspective on the industry, and really have been involved with game design literally since before the computer game industry even existed (just barely, but I really have). I strongly encourage you to read the actual 200-page Pirate Dawn design document before passing judgment on me or the controversial things that I have said, and will be saying in the future. The whole reason that I have made the design document available is to “put my money where my mouth is”. The things I am saying are far less controversial too anyone who has actually read the Pirate Dawn design document. So I invite everyone and anyone to the Pirate Dawn web site, and if you have an interest in the game please, by all means, join my forums to discuss the game. I'm sure that it can be made an even better game once others have had added some of their unique style into it through their suggestions. Of course, being a part of my forums would associate you with someone who is actually trying to annoy people in the computer game industry. So I'll also be around here to discuss both Pirate Dawn and my perspective on the computer game industry. -- Marc Michalik (A.K.A. Pirate_Lord) Lost Art Studios – www.piratedawn.com