Original Post
I’m going to try this again, and hopefully this time around I will at least be allowed to speak. I’ve let some time pass, and let the holidays be far past us, before coming back in the hopes that this time around I will be allowed to have a thread to say what I have to say. Last time around I was told that nobody would have a problem with me criticizing the industry. I doubt that is true. I imagine this thread will be closed almost instantly just as the last one was. But I’ve been giving the computer game industry the benefit of the doubt for over 20 years, and I can do it one more time even though that hasn’t ever worked out well in the past. Based on the last time around, I think it would be a good idea for me to explain at least a little bit of my thinking before starting back in on this. It seemed obvious last time around that most, if not all, of the people who were responding just did not understand where my “attitude” comes from or what I am trying to achieve. That is understandable. Of course everyone assumes that I am trying to get Pirate Dawn made, or trying to find employment. Really, honestly, I am not. I would love to see that happen, but I am certain that it won’t. I am just as certain that I will never be hired by the computer game industry to design games, but after 20 years I know why that is now. It’s because the computer game industry doesn’t hire professional game and simulation designers (…but more on that later). They don’t even know what one is. I am not trying to make Pirate Dawn. I am absolutely certain that will never happen. Producing Pirate Dawn would make far too much sense for any publisher to actually do it. As I said last time around, this is my “retirement plan”. I’m not trying to make the game, although I would be very receptive too that. I am not looking for advice for getting into the industry, either. I’ve already spent 20 years following all of that very same advice. I heard it all many, many years ago. As the younger generation sometimes likes to say… “been there, done that”. What I am doing is simply speaking out now that I am certain that the computer game industry, in its current state, will never even consider hiring a pure professional game and simulation designer like me. By your ridiculous definition of “game design”, an actual educated professional “doesn’t know what he is talking about”. That’s what happens too the professionals when amateurs are allowed to reinvent a 300-year-old wheel, I guess. There is more too it that simply speaking out. I have a great deal of real knowledge of game and simulation design that pre-dates the computer game industry. It’s hard to describe “real game and simulation designer” without sounding “arrogant” to those who are arrogant enough to believe that they are the experts even though they don’t have the knowledge. This is the best I can do, sorry. But the other side of my speaking out is that I am betting there are half-a-dozen or so people left working in the computer game industry who also have this knowledge and if they encounter me and what I am saying, well, that is a part of my 1-in-a-million last chance at making computer games. That there are at least a half-dozen or so competent people still left out there who might recognize many of the things that I am saying and want to talk too me based on that. Of course there is also the “other track”, a far more likely chance, wherein the right person out there fully takes-in Pirate Dawn to the point of truly understanding it… that should work, too. But I don’t expect either of those things to happen. I expect to spend the next year speaking out, and then “retiring”. Really, I am just making sure on my way out that what I have learned in over 20 years of this is correct. So far, so good. So far my conclusions have been confirmed every step of the way, so I seem to be on my way to retiring peacefully without ever giving a second thought to whether there might have been a chance had I kept going. So far (this plan started slowly and has been in motion for about five months now trying all of the things I’ve always wanted to try but couldn’t because they would be so controversial, or just plain insane) the industry has reacted as my theories would predict every step of the way. So, at the very least, in the end I will have proven too myself that I am right about these things, that I have been wasting my entire life up until now, and that there is no reason to continue trying because the industry is too clueless about game design to even know what a game designer actually is. So, that is “what I am up too”. It’s not much, I know, but it is all that I have left. I have tried everything else already. Many times... for a little over 20 years. So below are the 5 articles that I had been mentioning the last time around. I have not edited any of them at all, and they had all been submitted to Gamasutra before I had started the first thread. That is important because they directly address the original thread in many ways, before the fact, and even some of the reasons given for closing that thread. Most of them had actually been written months before I started that thread, but the people over at the article submission section of Gamasutra could confirm that they had these before I started that thread (about 10 minutes before, actually). Particularly ironic was the demand that I shorten the Pirate Dawn design document to 50 pages or less before I be allowed to discuss it again. I don’t think the irony of that demand will be lost on anyone after having read the 5 articles below… particularly the one called “They Can’t Be Serious”. I have some more articles for later, but I am only posting the ones that existed before the first Pirate Dawn thread for now. I am posting all 5 at once because I actually expect this thread to be closed almost instantly. I doubt that I will be allowed to speak with people who may resemble my remarks holding the power to silence me, but I’ll give it a try since I was told that nobody would have a problem with me criticizing the game industry. -- Marc Michalik (A.K.A. Pirate_Lord) Lost Art Studios – www.piratedawn.com