Original Post
Hi guys! I'm having problem with interpolation of BezierFloat controller's keyframes exported from 3DS MAX... Here's an example spline:
Each Bezier keyframe is defined by: time, value, inTangent, inTangentLength, outTangent and outTangentLenght. Here are the exported numbers : { 0.0, 50.1135, 0.0, -1.0, 0.22815, 0.503991 }, { 0.5, 1.34401, 0.00154168, 0.4382, -0.00154168, 0.533158 }, { 1.0, 98.6768, 0.00082258, 0.998645, 0.0, -1.0 } Somebody knows how to make use of that tangent data? How to calculate control points or something? Please help. Thanks in advance! (^o^)>
Each Bezier keyframe is defined by: time, value, inTangent, inTangentLength, outTangent and outTangentLenght. Here are the exported numbers : { 0.0, 50.1135, 0.0, -1.0, 0.22815, 0.503991 }, { 0.5, 1.34401, 0.00154168, 0.4382, -0.00154168, 0.533158 }, { 1.0, 98.6768, 0.00082258, 0.998645, 0.0, -1.0 } Somebody knows how to make use of that tangent data? How to calculate control points or something? Please help. Thanks in advance! (^o^)>








