Original Post
Hi, I'm just wondering what a specular map is exactly? I have some here with their diffuse and normal map texture counterparts. But I don't know what they are exactly. I figure they are used to produce some sort of specular highlight. What is the difference between using a specular map or just doing specular lighting in the shader? Also, what is the concept behind using a specular map in a shader? I have a shader set up to render vertices using a diffuse texture and a normal map for per pixel lighting. Where does the specular map fit into this process? I'm not looking for exact shader code (although I won't turn it down), I'm just after the concept of what I do with the specular map in the shader. Thanks.