Original Post
Alright, here is a skeleton version of my game idea: A text-based fantasy-themed fighter strategy game made in Visual Basic. The game would consist of two main parts; A) A detailed character creation system. B) A detailed fight simulation system. The character creation system would include a large variety of races, classes, equipment, and more. Characters would have different attributes and skills based off of these selections. Characters would also require a fight plan, which is an AI editor for your fighter. After creating your character you save them to be used in the fight simulator. The fight simulation system would take into account all details of the characters to produce results, and display them in turn by turn action. The game could be played between your own characters, or the game could be used to host online tournaments and leagues. For example a weekly tournament or league could be hosted by a group of people with one person running the matches using the characters or fight plans everyone sent him. Copy and pasting play-by-play would make it easy to report results, and also the reading opponents play-by-play could change how you plan against them in future matches. So that is the skeleton idea. It has a lot of details and features I planned not included, but the basis is there. Do you think this idea would be interesting to see developed?