Original Post
Hi guys, I've worked in the industry and have worked on two published games but for the last few years I've worked with mobile phones. For a personal project I want to start writing games on the iPhone however I have no access to a game engine, tools etc. I have a few requirements 1) Free, this is a personal project and I will probably want to sell it on iTunes. 2) Support for Maya, ideally or at worse some means to get data from Maya. 3) Some sort of LOD engine, perhaps even a terrain LOD engine. 4) Ability to be ported to iPhone easily. 5) Completeness, I don't want to spend my time on the engine. It was never my skill. 6) A game editor of some description. 7) A scripting engine to run simple game logic. 8) Collision Detection and Physics, although this isn't required to be really complex. 9) Small in size and it must be efficient. No bloatware as phones have limited resources. 10) A UI editor, this isn't a dealbreaker however I've used engines that have a flash runtime and it just speeds up the whole process. Obviously I wouldn't want to release game code however if I do make any additions to the engine then I've no problems releasing that to the community. I have been looking at Irrlicht Engine. It seems to do the trick and I like the fact it's been used on commercial games. What do you think? Cheers, John.