Original Post
Hey guys! I'm trying to implement pacejka for my racing type game and I don't quite understand how to do it. I understand the basic formulas and can't figure out how it plugs into a "real" car. Do you make a pacejka class for each tire? The source code I'm staring at only has 1 value for camber so I'm assuming you need to make a class and do calculations per tire. The outputs of the pacejka formulas give 3 major numbers, lateral/longitudinal/aligning moment (I still dont get what aligning moment is). These three numbers are floats. I don't get how these numbers correspond to the direction the car is traveling and its relative slip angle. So far my car game stores the over all car motion as a vector. Would slip angle simply turn the model of the car and have everything still travel along the same path? That doesnt sound very accurate though. Help! I'm misguided!