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Rising Tide (3D Modelers/Animators)

Started by taelmx Mar 27, 2008 at 5:16 PM 0 replies 700+ views
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taelmx
taelmx
(NOTE: It is not certain that Rising Tide will be published to the Wii.) Wii is Copyright Nintendo
Now that our team has some more programmers, we need some more modelers. We are also looking for item/weapon and clothing designers. Our Team Name: Rising Sun Some information on Rising Tide: Rising Tide will be an RPG similar to Windwaker(definately not a fan game or rip off of it though) in gameplay(puzzles, battle system, and Monsters). This project aims to add many new concepts to gameplay, such as a class system with 5 base jobs and 2 branching jobs from this. There will be 16 dungeons to explore, each having it's own theme, monsters, and puzzles. They are planned to be very large and offer days of gameplay. The battle system we have planned may be one of the most interactive yet. The battle system will have a variety of skills each with different effects(double jumps, AOEs, DOTs, combo moves, a range of projectiles, and bizzare magic). The actual game world will be very expansive, with not only massive continents to explore, but also a moon and mysterious unknown realms. Players will be immersed in a world that is unique and different, a world that is charming and dangerous. The storyline is centered around the event of a divinity being possessed by a monster. What we are looking for in modelers/animators: -Somebody who has a good knowledge of modeling(at least 1.5 years of experience) -Past game industry experience is a plus -Experience with rigging and animation -Somebody that is good at cartoon models, since this is more of a toon RPG -Level/Map design experience -Technical correlation(ability to communicate with programmers) To get an idea of what you are going to be modeling, scroll down. We have some excellent concept artists that can draw any perspectives if needed. You can see some of the sample concept art below. Payment/Compensation: Payment can be discussed before you join our dev team. We will divide profits based on the characters completed(ex: all monsters = 20% of profits). We can't offer any money before the game's completion however. Profits made from selling the game will be distributed among all developers, and will be based on amount of work and quality of work. This is the system of payment we have figured so far. The game is estimated to be released in 2010-2011. This is due to Rising Tide being a rather large project(but not impossible). Summary: Target audience: all ages/PC users(possibly retail Wii or else WiiWare) Programming language: C++ Experience level: College Equivalent(completed high school) Payment: based on work and experience; goes by (% of profit) Website: http://www.risingtideonline.com Contacts: taelmx@gmail.com If you have any questions please reply to this thread or contact me at taelmx@gmail.com . The fun part, some of our concept art: We also have a soundtrack: http://www.rs-anime.com/soundtrack0.2/ All images and music (C) Rising Tide/Rising Sun [Edited by - taelmx on May 27, 2008 11:15:49 AM]

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