Original Post
I brought up per-pixel alpha performance in this thread. Kylotan suggested to use pyglet. I looked into it and it looks pretty cool. However, aside from the work involving switching engines, it appears that you cannot change full screen resolution in pyglet. From this page : "Many commercial games offer the opportunity to run at a lower resolution than the user\46#39;s desktop setting." I have a hard time thinking of a commercial game that does not either force you to run at a lower resolution or offer that option. This is superficial, but since we're planning to make our game a commercial product, I am concerned about two things: 1. The way this limitation will affect the player's perception of our game 2. The look of the game running at some random desktop resolution (e.g. 1440x900) It seems to amount to a pretty significant drawback. I have to make the decision to invest the time in changing the code, so I was wondering if anyone had opinions on this particular issue.