Original Post
Hi gamedev comunnity I configured Visual Studio 2008 to make SDL programs. I create Win32 Windows Application and I write an SDL program that has a line fprintf(stdout,.... and other line fprintf(stderr,.... When I execute the program, supposedly I have to look at the project folder a file called stdout.txt but it isn't. If I create Win32 Console Application I can see fprintf messages at console. How can I obtain stdout.txt and stderr.txt in my project folder?? Do I need to create Windows or Console application if I will work with SDL and OpenGL??? Thanks