Original Post
Well, I made a terrain with triangle strips. Some strips can overlap each other, so the corners of the textures are black to have transparency. Problem: where the corners of the transparent textures meet, I have ugly seams with ugly colors: First I was using: GL_SCR_COLOR,GL_ONE for blending It gave me an ugly color and seams. Then I used: GL_ONE, GL_ONE This give me ugly seams and another ugly color where ends meet? Is this normal? Thanks, RenRan