Original Post
So I've been tossing around some ideas on how to simulate a fight between two combantants. The players don't have direct control over the fighters, but just a pre-fight selection of a "gameplan". I've decided on a bunch of factors (fighter stats/ratings) that I wanted to be taken into consideration, but I'm not totally set on a great way to actually make the fight happen - taking all these stats into consideration. Each fighter is made up on about 20 stats/ratings (currently). Some are skill levels that can be learned, while others are more of personal makeup -- like how well the fighter takes a punch/kick to the head, or how well he defends a submission attempt (think MMA)..... I've had a few different ideas of how to make the fight actually occur. (1) being to take the difference between their stats: Fighter 1 rates a 75 in grappling Fighter 2 rates a 65 in grappling -- Therefore, Fighter 1 has a 10% advantage in grappling. So he has a 55% chance to win a random roll that would deal with a grapple. Whole fight pans out via a series of event rolls based on the gameplans of the fighters. Sooo, what I'm curious about is how basic RPG fights are usually calculated. I'm not sure if I'm looking down the right path or what. I'm really just interested in gathering some other ideas if anyone could share their thoughts. Thanks