Original Post
I'm not sure if any of you have ever "surfed" in either Counterstrike, or more recently Team Fortress 2, but I am absolutely addicted to it. I was really interested in trying to make a sort of minigame dedicated to the same type of gameplay, just flying around the map. What I needed to know is how would I go about recreating the physics required to "surf." In the half life games, you're required to change a variable called "sv_airaccelerate" up. Any ideas on how to replicate this using a physics library such as PhysX? Or what about using the same physics system as Hl2 games, Havok. Any help is appreciated.