Original Post
Dev'rs: How are others storing data like Position, Direction vs a matrix within an entity? Another words, do ppl tend to... 1) store a world matrix and pull position/rotation from that and calculate the direction? 2) store vectors of pos/dir and calculate a world matrix on render? Or... another way? P.S. I'm fully aware you're probably using an object/user matrix rather than a world matrix, but lets just simplify things for now. Thanks Jeff.