Original Post
My next project - that I'm currently planning out - involves a series of small free games (not very fancy - think "flash" and "arcade"), released one per week. The platform is Windows/XNA. There will probably be 12 games to begin with, but perhaps more later on if things go well. Now, I'd be quite content to release these games for free (this could best be described as an "experimental" project), but it'd be nice if I could make a few dollars off them too. So far my ideas: - "Donate" link: Very common and simple - but is the performance of this even worth it? I'm sure that at least someone here can comment on the usefulness of "donate" links? - Clone of Ze Frank's "Gimme Some Candy": Sell little trinkets (icons and messages - or maybe something else?) that are displayed in-game, probably on the main menu. A more-visible donation system. Downside: it's been done before, and Ze already had a huge following when he launched it. - In-game advertising. But would the advertisers come? Any other ideas? Something that leverages the regular update schedule? Perhaps someone here has a brilliant money-making scheme that they'd love to see somebody else try out for them?