Original Post
Hey guys. Stupid question, which I spent a bit of time researching but didn't find too much. I just got a creators club membership and started porting my xna programs to the xbox 360. Ridiculously fun. Does anyone know a reference for capabilities of the 360 as far as shaders/memory/etc go. Or possibly a list of best practices for certian things? Any related article/book/paper is fine by me. Thanks in advance.