Original Post
Actually, they're not wrong.. I just don't want to see them. I am just doing a single frame capture on f12 and running the debug version of my program. Whenever I used to run PIX on my program the list of functions called included the beginpass / endpass calls for my shader and ignored all the sampler stuff done by the shader. I'm not sure what I changed but it no longer shows the begin / endpass functions or any of the shader functions for that matter. Instead it shows every single state block capture and restore along with all the setVertexShader, setPixelShader calls, setSamplerState etc.. etc.. If anybody has any idea of why it would make this change, please let me know. EDIT: None of the sprite calls (begin, end, etc..) show up either. What am I doing wrong? [Edited by - unexist on August 28, 2008 10:23:31 PM]