Original Post
hi, there i've built a test project using iPhone sdk and it runs but i cant see the result yet because my project needs models and textures, all these resource files are to be loaded manually and will be loaded use stdio FILE fopen etc. (im mixing using C++ and object c). the first texture smoothly loaded but there are problems when loading 2nd texture file : fopen returns okay (means the file exist), but the content readed is not OK (fread reported total 850 bytes loaded but it must be wrong because the texture is far bigger than 850 byts) (i will load the whole raw file into memory first, then parse and load it as texture), what could be the problem? acutally i've noticed only the first file read is really okay, and all the following read (fopen) are succeeded but they read only 850 bytes, its really wired, what could be the problem? guess all the resource files are packed together into one single file? not sure? or resource file has a size limit? thank you, im really new to iphone programming. [Edited by - phew on September 5, 2008 2:46:07 PM]