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[java] Java - Runescape?

Started by natebuckley Sep 22, 2008 at 7:09 AM 0 replies 2.7k views
Original Post
natebuckley
natebuckley
Hello, I'm just pondering how Runespace works? Will it be using an engine like Jmonkey within an applet? I've been reading quite a bit and although I have no dillusions of creating a MMO, I was just wondering what kind of knowledge one would need to make a little 3d game that runs within a browser. I've been reading up about JMonkey but unsure if this would run off within an applet? If this isn't the case did they have to do a lot of "hack" type programming, finding way around restrictions and the like? Thanks in advance for any information.
OrangyTang
OrangyTang
Runescape has a software 3d renderer for maximum compatibility (it even runs in the ancient, broken MS 1.1 VM) which is why it tends to look a bit rubbish.

JMonkey uses LWJGL, which does have applet support now, so you could also use that. You'll get better quality and performance but it requires an up to date VM installed (not really an issue nowadays) and still has some browser quirks.

Alternatively, you could try jPCT, which has both a software renderer and a LWJGL-backed renderer but with the same API so you can switch between the two without any code changes and can be used in an applet.

Edit: Also dzzd, which is pretty much the same deal as jPCT - I don't know how they stack up against each other though.

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