Original Post
Hi everyone, I have got a physics lecturer to help me get a ball rolling around on a plane depending on the angle of rotation of the plane. It works out the x and z velocity based on the plane rotation and a gravity value. The ball's y position is not changed only the x and z positions are. The ball is rotated after translation to the same rotation as the plane in order to make it stick to the plane. What I want to do now is to get the ball to react on uneven meshes. I have pulled the plane mesh apart which has inclines and declines on it. I know the three vertices that make the face directly under the ball and I also know the three points that make the face it was on previously. How would I use this data to make it roll over surfaces of any given mesh? I have tried playing with the data but with no luck, I would appreciate any helpful suggestions. Thanks, Andy