Original Post
Hello, I'm writing a few tutorials covering DirectX 10 using SlimDX. I've recently picked up SlimDX for a game that I'm programming and I thought it might be nice to do a small series on DirectX 10 and SlimDX. These tutorials require the following: -DirectX (this also means that these are Vista only) -SlimDX -C# 2008 Tutorial 1 This is a fairly quick tutorial covering the initialization process for DirectX 10. It's a bit different from DirectX 9 - a lot more verbose but very clear and easy to understand. Tutorial 2 Next we get into drawing out a triangle on the screen. The shader that's used in the tutorial basically just spits out what it takes in. Also this tutorial uses a more efficient game loop - basically the standard for C# game development at the moment. Tutorial 3 Onto the third dimension - This tutorial puts the camera matrices into the equation and renders a rotating square. Also it uses the index buffer in conjunction with the vertex buffer. I'm hoping that this will pick up pretty quick, though I guess that depends on how much time I have. I want to get into some advanced shader authoring. And since the game I'm working on is a RTS, I may get around to some steering behavior and AI algorithms as well. If you find anything wrong or are having trouble understanding anything don't hesitate to ask. Also I'm open for suggestions for future tutorials (after the basics). P.S. I want another release of SlimDX cause I'm too lazy to build it.