Original Post
One little question about the fovy parameter of D3DXMatrixPerspectiveFovLH. The docu says: fovy [in] Field of view in the y direction, in radians. So fovy is the angle between the top and bottom plane of the frustum. But in my code I juse a fovy of 45° (DEG) and most applications I have seen also use values like 45°. But 45° for the WHOLE angle between top and bottom plane looks really small to me. So is fovy really the whole angle or just the half angle between top and bottom plane?