Original Post
I've just posted an OpenGL-based iso demo to my site, if anyone would care to download it. It demonstrates tiling, buildings, and lighting-based fog of war. Control usage is in the README, but just to give you an idea:
Q - rotate counter-clockwise
A - rotate clockwise
Z - zoom in
X - zoom out
spacebar - toggle buildings on/off
L - toggle lighting on/off
NUMPAD + - increase light cutoff radius
NUMPAD - - decrease light cutoff radius
ESC - exit
It was created using my own Win32-based OpenGL framework, so it will not run on Linux. I also will not distribute the source until I redo it with GLUT in a few days, just to simplify things and make it less confusing to those who aren't familiar with the framework.
It runs fullscreen in 16bit (rather sluggish in 32bit Windowed right now). Nothing fancy, but please let me know if you have any trouble with it.
Get it here:
http://www.aldacron.com/downloads/demo.html
Edited by - Aldacron on June 21, 2001 10:56:47 PM