Original Post
Will you help me with a quick experiment? I'm studying psychology as a path to better game design. I'd like to relearn the basics of game design by learning how they affect a player's brain directly. My hope is that by studying this, I can learn to better predict and influence a player's behavior and experience. If you have a moment, will you help me out? Please list any qualities you feel a good game design should have. I'm not collecting these to try to learn game design, but as data for an experiment. Any number is fine, and will be quite helpful to me. Thanks a lot :) -Orion