Original Post
I'd like to know what are the steps involved in a simplistic collision detection and response for spheres against rectangles and vice versa. The response I'm looking for is probably the inverse of the velocity vector based on the collision plane as well as some force taken away based on the surface the circle hit to begin with. The detection I'm not so sure about this, leaving the time issue behind a simple circle-rect or even point-rect intersection test with some offsetting doesn't seem to work at all because I can't make up which plane the collision occurred at, any ideas? Ideally I'd like to handle simple physics, I already have a basic rigid-body setup I'm working on the collision part now... Thanks.