Original Post
Hi all I'm learning DirectX10 at the moment and have set it up so I can create my own meshes by specifying verticies etc, now I'm wanting to load a mesh from a file. I'm planning on creating some models in either maya/3dsm, saving as .x and using these in the application, though I don't know where to start with this. I have also read in other threads/sites of Collada. Before I spent time looking into these I thought I'd run the tutorials and use their models to get an idea of what to do first. Using DX10 tutorial 09 it says to create a (in the SDK help file) CDXUTMesh10 g_Mesh; however the CDXUTMesh10 object doesn't exist as an object in my project (and can't find much on it on MSDN to find it's header), and when looking at the sample code it's self it doesn't even use this, instead it uses a CDXUTSDKMesh g_Mesh; (which is held in SDKmesh.h) The tutorial compiles and runs as expected from it's origianl location, but when I try and use the code in my own program I can't load any of the headers: #include "DXUT.h" #include "DXUTmisc.h" #include "SDKmisc.h" #include "SDKmesh.h" gets fatal error C1083: Cannot open include file: 'DXUT.h': No such file or directory any guidance would be great, links to tutorials/books/explinations as the process of how to do it etc Thanks