Original Post
In most roleplaying games, damage inflicted is shown on the hit and if it isn't, it can often be toggled on so it is. Even in pen and paper table top RPG's, the player usually rolls a dice and sees how much damage was inflicted. My question is this.. if you hide this information from a player, so she has to infer it for a weapon through trying it and / or common sense or a description, how might this change the gameplay?